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Tournament Format
Schedule
A season lasts about three months. The number of races that will be driven may vary per season, but for now we've settled on 14. The season will be split up in 5 sessions. The first sessions will have more, but shorter races and the later sessions will have less but longer races.

Racing in groups
For each session everyone will be put into a (another) group. For the first three sessions that will be groups of 5-6 people, session 4 and 5 will see a larger number for the higher ranked groups.

The groupcut
For the first session, a predistribution of the entries from last season will be made amongst the groups. All new entries will be randomly distributed. For sessions 2-5 the current standings will simply be cut up, top to botttom. While the tournament progresses, you'll find yourself more and more among equals.

When will you race
Within your group you must negotiate a date and time when you will come together to do the races. A session leader will be appointed by the tournament organisation to lead the negotiations. Every session will have a deadline, before which the races have to be held. The negotiations will be held on the Redline webboard.

Hosting
Apart from the determining the time that you will meet to race, you will also determine who will host the race session (and preferably a backup host). On the rare occasion that you're not able to find a suitable host within your group, you can always ask someone else (foreign host).

Starting grids
Before each session, semi-random starting grids will be published. These will ensure that no one gets an advantage by, for example, always being the host. As long as Redline doesn't provide a means for arranging a starting order, we solve this by using the first lap to set up the starting grid and do a rolling start.

Rolling start procedure
- The race will be setup with an extra lap to allow everyone to take their place according to the predetermined grid.
- The pole sitter will annouce the taunt he will use to indicate the moment the race is on. He can use one already present among his existing taunts, as long as it's clear to everyone.
- At the start of the formation lap, the first thing everyone will do is to seek their place in the grid.
- The field will do the formation lap in a single file formation at 50mph/80kph and will stay in that single file formation until the pole sitter gives his taunt. That signals the start of the race and everyone is allowed to break the formation and overtake.
- After the last corner, the pole sitter will control the start of the race. He will allow for everyone to reach the home straight and while still doing the steady 50mph/80kph he will choose the moment to use his taunt and start the race.
- On tracks that have a tricky first corner where high speeds and a dense field are an invitation to mayhem (e.g. Monza, Brands), you may decide beforehand to fix the moment of the start on the start/finish line.
- On a long track (like Spa or Black Forest) you may decide to start the formation lap a couple of corners before the start/finish line.

Races
Because we have an expanding selection of tracks and cars, every season the races to be held will have to be determined. Cars have been divided up into classes by the Redline Car Class Committee (RC3). For each race, you will have a choice from a certain car class.
Rules and Penalties
Rules
a. Hard to verify
- Only unmodified plugins are allowed.
b. Verifiable
- No wallriding.
- No corner cutting on racing circuits for the purpose of gaining time (in this regard, the pitlane is not considered part of the track, so do avoid that). If you do so, immediately slowdown afterwards to give back that time and the position gained. Rally type races are excluded from this rule.
- No ramming of other cars for your own benefit.
- When causing an accident, you will wait for the other party to get under way again and let them pass you if you passed them because of the accident.
c. Unverifiable (only by word of the group)
- You will not pause. When real life needs your attention while racing, you park your car at the side of the road.
- You will not use taunts of such a length that they fill the screen.
- You will not use taunts or conversation that can be regarded as foul or insulting language.
- You will not use a name that blocks other peoples sight.

Possible rulings
- Race incident or unconvincing (nothing happens)
- Warning (for those hard to call situations, nothing happens, but you are marked)
- Breach of the rules (you will loose places and get an offense behind your name or you will be expelled from the tournament)

Penalty system
The penalty system works by setting you back a number of places. This has the advantage over time penalties in that it is always effective. It also has the advantage over point penalties in that others will gain a place in the process.
When the place penalty would push you beyond last place, the remainder of places will be deducted from your points. Example: you finish 5th in a 6 person race and receive a first offense penalty (set back of three places). In the final result you will be ranked 6th, with a score of -1.
With a penalty also comes a penalty status. If you've received a warning or an offense, you will be punished harder the next time. During the tournament, this status can only grow or stay the same.
Penalties are generic and not bound to the specific rule you break. If you have received a penalty for wallriding (first offense) and are later penalised for cursing everyone's pants off, then that will be your second offense.

Penalties
- Warning: no direct consequence, you'll get a mark behind your name. Two consecutive warnings equals an offense.
- First offense: you will be set back 3 places in the race in question.
- Second offense: you will be set back 8 places in the race in question.
- Third offense: You will be disqualified from the tournament, for you obviously don't grasp the essence of Sim racing.
It is not possible to get disqualified with 3 offenses in a single session if you haven't received any penalties or warnings yet. If someone would break a rule in every race of the first session, he can only be penalised with first offenses, because he is only aware of his first offense status after that first session. After that, it is assumed that the offender is aware of the penalty system and he is only 2 offenses short of disqualification, regardless if those offenses take place in a single session.

- Tournament ban: You will be disqualified immediately from the tournament when you use a modified plugin.
Incident procedure
Step 1: Reporting an incident
When someone breaks the rules during the session, it is best to try and solve this immediately. If things get to a point where kicking the individual becomes an option, the host must remember that he is not hosting a casual game. A majority of the non offenders has to agree on this.

You also have the possibility of keeping the incident (if minor) amongst yourself. If you can't solve the incident directly, or it is too severe, you will report it after the session to the organisation. The redlog can play an important part in that. In some instances it might be required that all members of the group give their view on what has happened.
The organisation will only start an incident procedure if the complaint comes from someone from the group where the incident took place.

Step 2: Arbitration
Arbitration differs for each categorie of rules.
a. Possible use of a modified plugin
Accusations or questions will be made through pm or email to the organisation. This will start an investigation that will remain hidden from the public eye until enough convincing evidence is gathered. It will depend on the situation at hand, how it will be dealt with.
b. Verifiable
The organisation or judge will review the redlog and base his ruling on that (race incident, warning or offense). The penalty system determines the punishment, if applicable.
c. Unverifiable
The organisation will ask all members of the group in question how they feel about the incident(s). Based on that input a ruling is made (unconvincing, warning or offense).

Step 3: Appeal
When someone from the group where the incident took place, doesn't agree with the ruling he may appeal.
Other RRL participants may raise questions, but they cannot start an appeal procedure

Procedure
If an appeal is made, another judge than the one that originally handled the incident, will handle the appeal. If he agrees with the other judge, the ruling stands. If he doesn't agree (or if there is no other judge), the session leaders and their backups will form a jury (the group where the incident took place is excluded from that). They may exchange their ideas amongst each other or decide individually. They will do so in private. Every jury member will pm their ruling to the organisation. When all rulings are collected, the result will be mailed through the group for the purpose of verification, before the verdict becomes public. The individual votes will only be known to the jury and the organisation. Verdict will be based on majority rules.
Scoring Method and Winner
Scoring method
The points awarded for a race are determined by the number of people in a group. There are two distinctions here:
a. The number of drivers that actually drive the race.
b. The number of drivers that the organisation intends to have in a group.
Let it be clear that the point scale is calculated, using option b.

First, everyone gets a base score that is the reverse from their rank: for example, with a group of 6, the winner gets 6 points, 2nd place 5 points, 3rd place 4 points, etc.
Second, the winner gets 2 extra points and second place gets 1 extra point. This results in the following point scales:
Group of 6: 8,6,4,3,2,1
Group of 7: 9,7,5,4,3,2,1
Group of 8: 10,8,6,5,4,3,2,1
etc.
Someone that doesn't participate in a race, will get no points. Show up, and you've earned one point already.


Tournament Winner
The tournament winner will be the one with the most points at the end of the season. A prize has been made available by leoantix of the legacyoflies website. It is a XXL (on size fits all) T-shirt with the text: Redline Racing League 2007.

Ties
In the ranking, a tie in points will only be solved by looking at the number of missed races. It is highly unlikely that a tie for first place can be resolved by that. If there is no single winner, the organisation will provide a proper and fair "shootout".