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1. Driving rules & general rules
a) Blocking AND weaving is not allowed.
The lead car may make one defensive move, and it must be prior to the following car's attempt to pass. If the lead car moves after the following car's pull out to pass then that is Blocking. Blocking will be Penalized.
Weaving to avoid the draft of a car behind is NOT allowed. Even if the car is many car lengths back, you must drive the line you would take if no one was behind. You are allowed one defensive movement only. Weaving will be Penalized.
b) Two or more wheels must be on road surface or curbing at all times.
We realize that is not always possible. What the stewards (see "2) Law and order") will penalize are repeated violations. Four or more violations will get time penalties.
We may announce stricter exceptions on specific tracks and turns; such as all wheels on track and curbing only. Notice will be given in the race thread as these come up.
c) Spinning on track
If a driver spins on track, he absolutely must take care not to harm others! This also applies to rejoining the track. If you lost the car be man enough to accept it. Easiest method is to immediately lock the brakes and hold until car is completely stopped.
If you loose the car and are on track and there is traffic, break until all traffic passed!
Penalties will apply for accidents caused by not heeding this rule.
A Taunt saying "Take care" or "yellow flag" will help as well as Teamspeak.
d) Using your horn to pass lapped traffic...
...as in "I've got speed and can easily pass here, so I'll take this side of you and I'm letting you know so you don't accidentally move into me"
The car being passed will not change his line, the passing car will move around the lapped car and use his horn to let them know.
e) Please keep taunts to a minimum.
f) No long taunts
g) Disconnects
If a player drops during first lap, session may be stopped and restarted. If it happens a second time the remaining players will keep racing. It will be a disappointment if it happens, but look at it as a if you were in a real race and your engine just blew. (if you have an unstable internet provider it might be wise not to participate or change the provider early)
h) Crash, what now?
Crashes do happen, nothing we can do against it.
If you hit someone, you are expected to wait off track (so as not to harm others) for the one you hit to overtake you and do not try to overtake until the next curve is finished. Otherwise a penalty will apply.
If you get hit by someone, you are expected to go back on track as fast as possible without harming others so that you both (the one that waited and you) dont loose more time than necessary. If you hang around, whining or insulting, a penalty applies to you.
Use teamspeak, the conversation is a) direct and b) possible whiie driving.
2. Law and order
Whenever it comes to incidents, critical situations, complaints and maybe penalties, the organizers are to be called to to watch replays, talk to involved people and have a penalty applied. The organizers are free to have other people (helping Stewards) on a situation by situation if needed.
The Organizers (slow, Fangio and Alphonse) are also in duty to have the tournament set up, feed you with information and complete the information on the web and forum do the ranking and so on. We decide on tracks, weather, invitations and all stuff not related to race-incidents.
3. Invitational character and Groups
There are limited spots to the tournament, players will be chosen from the list of entries. There will be a luck factor involved in the process of elimination which will include time trials and player history. Le'ts face it, if you are BillyBob, master of BadLove, your chances are nil of getting into this tourney. If you are not chosen, don't take it personally.
We are trying to have 12 players in group 1. If we have more groups, it will depend on available hosts how many are in the relevant groups.
There will be dedicated group leaders and hosts for all races.
Once groups are set up (see time trials) they will remain the same until the end of the tournament.
Group 1 will battle for a real mini. It's small - but you can touch it.
Other groups will battle for honor.
4. Cars
The Tournament will use only built in Mini cars. No modification whatsoever is tolerated.
5. Races / Schedules / Organization
The tournament will consist of 3 times 2 races. Races will last 20+ minutes. The races will be held on three separate weekends, on Sundays, at 21H00 UTC. We need solid hosts for groups 2 onwards that are committed to hosting on all races.
NOTE: If no player in a group can host a race that group might be delayed for 60 to 90 minutes until a host from another group to become available to act as surrogate. There might also be the option of someone from the outside act as surrogate and keep the event at scheduled time.
(perhaps someone interested in the event but could not commit to joining the races/tophy)
The designated group leader/host will oversee placement and start of race. There will be no rolling start. Players will join the host in their allotted grid position.
After the first race, second race groups will be made up much in the same manner as in RRL but pole positions will be determined by screen capture times of previous race.
We but use the opposite order to start!
Means: if you finished last in a group you will have pole for the next race and vice versa.
Points are awarded at one only level.
1. Points for the finishing position in the group:
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RACE WITH
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POSITION ->
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
| POINTS |
12 players |
14 |
12 |
10 |
9 |
8 |
7 |
6 |
5 |
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10 players |
14 |
12 |
10 |
9 |
8 |
7 |
6 |
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8 players |
14 |
12 |
10 |
9 |
8 |
7 |
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7 players |
14 |
12 |
10 |
9 |
8 |
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Less then 5 players and the race should be rescheduled by group leader. We are truly hoping that this will not happen and that all that chose to participate will have a serious degree of commitment.
You may miss one race only. We count for the total the 5 best results. If we have a tie, most better placements count. if this is a tie too we ll go back to see better classification in total.
6. Tracks / Weather
We are planning to have mid-long races, lasting 20+ minutes.
Pit-stops will not be included in this tournament.
more information on tracks and weather available here
7. Bad behavior and consequences
Everyone who makes it into the tournament is expected to be a perfect gentlemen. Be nice or you will most probably not be admitted to a following event if one is held.
We (the organizers) hold the right to no longer allow someone in the tournament at any time due to violations of rules.
8. Starts
We need hosts to run the tournament, they are (by redline-logic) placed in first position. But they are not always in first grid for the start. Therefore - when people join in the right order, the host must let pass 1 to many players.
Two cases are easy: when host has pole and when he is last. The rest is tricky and can cause confusion, therefore here the rules:
The host placed in grid position 2-9 must let pass the racers before him in a safe way and shall not loose his place... pretty hard to achieve.
Participants can decide and must follow the decision on one of points a-c) before the race starts:
a) have an agreement on letting the host go (by all participants)
b) have the agreement of the host to go into last position (strange strategy in a tournament)
c) have the agreement of all racers not to overtake until positions are taken, which means no accidents should happen, which is difficult but feasible, destroy though the fun. Host then will let people know when he waits for the better-gridded guys to overtake and regain place (must not be close after the start where people are nervous already).
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