legacyoflies.com







Rules
 
Not the funniest part - but needed... Read it please - to avoid any troubles. 

1. Driving rules & general rules
a) Blocking AND weaving is not allowed.
The lead car may make one defensive move, and it must be prior to the following car's attempt to pass. If the lead car moves after the following car's pull out to pass then that is Blocking. Blocking will be Penalized.
Weaving to avoid the draft of a car behind is NOT allowed. Even if the car is many car lengths back, you must drive the line you would take if no one was behind. You are allowed one defensive movement only. Penalty :30 or more.

b) Two wheels must be on road surface or curbing at all times.
We realize that is not always possible. What the stewards (see "2) Law and order") will be looking for is repeated violations. Four or more violations will get time penalties.
We may announce stricter exceptions on specific tracks and turns; such as all wheels on track and curbing only. Notice will be given in the race thread as these come up.

c) Spinning on track
If a driver spins on track, he absolutely must take care not to harm others! This also applies to rejoining the track. If you lost the car be man enough to accept it. Easiest method is to immediately lock the brakes and hold until car is completely stopped.
If you loose the car and are on track and there is traffic, break until all traffic passed!
Penalties will apply for accidents caused by not heeding this rule.
A Taunt saying "Take care" or "yellow flag" will help as well as Teamspeak.

d) Using your horn to pass lapped traffic...
...as in "I've got speed and can easily pass here, so I'll take this side of you and I'm letting you know so you don't accidentally move into me"
The car being passed will not change his line, the passing car will move around the lapped car and use his horn to let them know.

e) Please keep taunts to a minimum.

f) No long taunts

g) Disconnects
If a player drops during first lap, session may be stopped and restarted. If it happens a second time the remaining players will keep racing. These races are too long to endlessly restart. It will be a disappointment if it happens, but look at it as a if you were in a real race and your engine just blew. (if you have an unstable internet provider it might be wise not to participate)

h) Crash, what now?
Crashes do happen, nothing we can do against it.
If you hit someone, you are expected to wait off track (so as not to harm others) for the one you hit to overtake you and do not try to overtake until the next curve is finished. Otherwise a penalty will apply.
If you get hit by someone, you are expected to go back on track as fast as possible without harming others so that you both (the one that waited and you) dont loose more time than necessary. If you hang around, whining or insulting, a penalty applies to you.
Use teamspeak, the conversation is a) direct and b) possible whiie driving.

2. Law and order
Whenever it comes to incidents, critical situations, complaints and maybe penalties, Alphonse is in duty to watch replays, talk to involved people and have a penalty applied. He is free to have other people (helping Stewards) on a situation by situation if needed.

3. Groups
Trying to have 10-12 players per group in 1-3 groups.
There will be dedicated group leaders and hosts for all races.
Of course we need reliable hosts to support (if ever possible) 12 players. We hope this will work out...


4. Cars
The Tournament will use only -GT4 cars. Once a participant chooses his car for the qualifying, he keeps it for all races. Tracks and cars will be current version and participants will be trusted to have the same versions.
The final list of allowed cars can be found under "cars"


5. Races / Schedules / Organization / Points
The tournament will consist of 12 races. Races will last 20+ minutes. The races will be held on Sundays, at 20H00 UTC until the race of October 24th (change of summertime) and 21H00 UTC from then on.

The designated group leader/host will oversee placement and start of race. There will be no rolling start. Players will join the host in their allotted grid position.

Starting grid will be determined by TimeTrials until September 17th.

Subsequent starts will be made according to the total ranking (not the last race) so as to have as much close raciing as possible. No Pit-Stops, No reversing of starting grid. Simple.

Points will be given according to the ELO-Ranking.
We start with 1500 points for each player.

A Racer may miss up to 4 races. Elo-based ranking-calculation has measures to handle that generously. If you miss more than 4 races... Well - the tournament is meant to be fun. Dont miss more than 4 races.


6. Tracks / Weather
The final list of tracks/laps/direction/weather can be found under "tracks".

7. Bad behavior and consequences
Everyone who makes it into the tournament is expected to be a perfect gentlemen. Be nice or get banned.
 
8. Starts
We need hosts to run the tournament, they are (by redline-logic) placed in first position. But they are not always in first grid for the start. Therefore - when people join in the right order, the host must let pass 1 to many players.
Two cases are easy: when host has pole and when he is last. The rest is tricky and can cause confusion, therefore here the rules:

The host placed in grid position 2-last must let pass the racers before him in a safe way and shall not loose his place... pretty hard to achieve.

Participants can decide and must follow the decision on one of points a-c) before the race starts:
a) have an agreement on letting the host go (by all participants)
b) have the agreement of the host to go into last position (strange strategy in a tournament)
c) have the agreement of all racers not to overtake until positions are taken, which means no accidents should happen, which is difficult but feasible, destroy though the fun. Host then will let people know when he waits for the better-gridded guys to overtake and regain place (must not be close after the start where people are nervous already).